tag:blogger.com,1999:blog-2023107646615857970.post3529805742102468352..comments2023-10-30T07:33:23.959-07:00Comments on Tiger vs Rabbit: Q Attack, Round 22 - Is VR Here to Stay?Unknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2023107646615857970.post-74936344831982685032015-12-09T14:04:50.836-08:002015-12-09T14:04:50.836-08:00For now, I still see this as a big 'ole bandwa...For now, I still see this as a big 'ole bandwagon that companies are jumping on to make a few quick bucks while the fad is still hot. I still can't see the hardcore gaming community adopting VR fully and to me, that's the community that will keep it alive. It's too expensive for casual gamers to adopt like motion controls via Wii was. We'll see, still have some time before these really hit the retail market.<br /><br />-RabbitAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2023107646615857970.post-20768270540826134702015-12-09T14:03:06.800-08:002015-12-09T14:03:06.800-08:00I'm still surprised by how many mobile compani...I'm still surprised by how many mobile companies seem to be on board with VR. I definitely don't think of mobile games as being big into shaping VR but apparently some companies see it that way. We'll have to wait and see how things turn out but there's a different feel with the hype this time around vs the camera peripherals. I still don't think it will saturated the market quickly but VR could be poised to at least stick around a lot longer than previous attempts.<br /><br />-TigerAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2023107646615857970.post-17385726270352366052015-11-02T14:13:09.479-08:002015-11-02T14:13:09.479-08:00Definitely with Rabbit on this one. But, bravo you...Definitely with Rabbit on this one. But, bravo you to both for running down all those different headset (I'd forgotten there were so many), and the technical problems behind the tech today.<br /><br />It was also surprising, Rabbit, to hear you say you felt the headset you tried made the virtual world's proportions feel more believable. That is fascinating. I'm still to try any of the VR headsets myself. The tech seems cool, and some of the game look like mildly fun distractions.<br /><br />But, honestly, I agree with everything you said about the VR sickness, the additional time it takes to set up the kit, and the lack of essential software.<br /><br />Frankly, I'm surprised so many companies are jumping into the this second wave of VR technology right now. I don't see there being nearly enough interest, or disposable income, to go round for even half of them. For the multiple reasons Rabbit pointed out, and the chief reason being that, to me, the whole idea of VR headsets is fundamentally flawed - at least for a go few generations.<br /><br />All entertainment and media has been impacted dramatically by mobile devices, and their immediacy especially. For the millions that are satisfied with mobiles and tablets - and aren't attracted today's console/PC games, regardless of whether they tired motion control - I just can't see VR appealing to any of them. The cost is too great, the useful applications too few (Facebook VR? Not until we're in mid-life at the earliest), and the immediacy of it will always lag behind mobiles, browsers and even print.<br /><br />Personally, I don't see VR taking off until the technology for a Matrix-style world or Star Trek Holodeck is available and accessible to all (but, not like Second Life). And, crucially, it's socially acceptable for us to move many more of our interactions and activities into the virtual world.dk33perhttps://www.blogger.com/profile/00498817037966974114noreply@blogger.com